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Workshops and Tutorials - Image Editing


Teaching Philosophy

Adding Fog

Blending

Changing Day to Night

Complicated Merging

Digital Depth-of-Field

Fixing Exposure Diversities

Digital Infrared

Masking

Merging Images

Making Smoke

Making Snow

 

Digital Depth-of-Field

This series of images is a good example of how most digital cameras record images using the automatic setting. They work to keep everything in the scene in sharp focus. This is a good idea unless you want a specific area to pop out and be more pronounced than another. I actually prefer to shoot this way, knowing that I can change the image depth-of-field in Photoshop. I could have forced this shallow depth-of-field shot in the camera.

depth-of-field

The original with only an exposure adjustment done.

depth-of-field

depth-of-field

In this image I blurred out the background to show a separation distance between the close rock formation and the plateau that extends two miles into the distance.

depth-of-field

The second layer up from the bottom is a duplicate of the background and has a Gaussian blur filter effect added to it. I mask out the areas I wish to remain sharp. Black on a mask removes the effect from the layer.

When on location, I sometimes take several shots of the same scene. One shot is an extreme close-up with the camera position quite close to the foreground subject. The second shot is focused on the background. I merge the two in Photoshop and remove different areas using masks. I also use this effect when there is great diversity in the exposures. The image below clearly shows the effects from manipulating depth-of-field in a shot. I added it to the same file above.

 

depth-of-field

It is impossible to know the scale of a scene, especially scenes like the ones I shot in Utah, which have enormously vast areas. In the top left quadrant, I added a small figure on the closely focused rock formation to add scale to the image, better seen below.

depth-of-field

Layer two holds the figure.

depth-of-field

I darkened the bottom part of the foreground rock.

depth-of-field

The top layer is a dodge-and-burn layer
that allows me to fine-tune the density
of any area on an image.

depth-of-field

depth-of-field

Original boot shot
Second shot for forced depth-of-field.

depth-of-field

Added layer with drop shadow effect.

depth-of-field

Final boot shot with human figure removed.

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